White
Academy Rector
3W
Rare
Creature - Cleric
1/2
When Academy Rector is put into a graveyard
from play, you may
remove it from the game. If you do, search
your library for an
enchantment and put it into play.(1/143)
Archery Training
W
Uncommon
Enchant Creature
At the beginning of your upkeep, you may
put an arrow counter
on Archery Training. Enchanted creature gains
"T: this creature
deals X damage to target attacking or blocking
creature, where
X is the number of arrow counter on the Archery
Training
enchanting this creature."(2/143)
Capashen Knight
1W
Common
Creature - Knight
1/1
First Strike
1W: Capashen Knight gets +1/+0 until end
of turn.
Few warriors dare to challenge a knight of
Capashen. Should
one do so, there is one fewer. (3/143)
Capashen Standard
2W
Common
Enchant Creature
Enchanted creature gets +1/+1
2, Sacrifice Capashen Standard: Draw a card.
Benalia has no need for peacocks to serve
as symbols of
vanity. The Capashens strut more proudly
than any bird. (4/143)
Capashen Templar
2W
Common
Creature - Knight
2/2
W: Capashen Templar gets +0/+1 until end
of turn.
Their shields are Benalia's outermost battlements.(5/143)
False Prophet
2WW
Rare
Creature - Cleric
2/2
When False Prophet is put into the graveyard
from play, remove
all creatures from the game.
"You lived for Serra's love. Will you die
for it?"(6/143)
Fend Off
1W
Common
Instant
Cycling 2
Target creature deals no combat damage this
turn.
The best defense is to not get hit.(7/143)
Field Surgeon
1W
Common
Creature - Cleric
1/1
Tap an untapped creature you control: Prevent
next 1 damage to
target creature this turn.
Commanders order soldiers to attack. Field
surgeons order
them to heal. Both are obeyed without question.(8/143)
Flicker
1W
Rare
Sorcery
Remove target nontoken permanent from the
game, then return it to
play under its owner's control.
Who is truer: you who are, or you who are
to be.(9/143)
Jasmine Seer
3W
Uncommon
Creature - Wizard
1/1
2W, T: Reveal any number of white cards in
your hand. You
gain 2 life for each card revealed this way.(10/143)
Mask of Law and Grace
W
Common
Enchant Creature
Enchanted creature gains protection from
black and protection
from red.
The archangels zealously drove Serra's light
into every corner
of their new home as if their creator still
commanded them.(11/143)
Master Healer
4W
Rare
Creature - Cleric
1/4
T: Prevent the next 4 damage to target creature
or player
this turn.
Behind his eyes is the pain of every soldier
his hands
have healed.(12/143)
Opalescence
2WW
Rare
Enchantment
Each other global enchantment is a creature
with power and
toughness each equal to its converted mana
cost. It's still
an enchantment(13/143)
Reliquary Monk
2W
Common
Creature - Cleric
2/2
When Reliquary Monk is put into a graveyard
from play, destroy
target artifact or enchantment.
A thing of Serra's realm exists only by the
grave of her
follower's faith.(14/143)
Replenish
3W
Rare
Sorcery
Return all enchantment cards from your graveyard
to play.
(Local enchantments with no permanent to
enchant remain in
your graveyard.)
Treasures, trinkets, trash - the relics of
the past are
brought forth again.(15/143)
Sanctimony
1W
Uncommon
Enchantment
Whenever one of your opponents taps a mountain
for mana,
you may gain 1 life.
"To forgive our enemies is to forgive ourselves."(16/143)
Scent of Jasmine
W
Common
Instant
Reveal any number of white cards in your
hand. You gain 2
life for each card revealed this way.(17/143)
Scour
2WW
Uncommon
Instant
Remove target enchantment from the game.
Search its controllers
graveyard, hand, and library for all copies
of that card and
remove them from the game. That player then
shuffles his or her library.(18/143)
Serra Advocate
3W
Uncommon
Creature - Angel
2/2
Flying
T: Target attacking or blocking creature
gets +2/+2 until end of turn.
An angel's touch can prepare a soldier for
battle more than
a thousand military drills.(19/143)
Solidarity
3W
Common
Instant
Creatures you control get +0/+5 until end
of turn.
Their commitment to Serra is as solid as
any shield.(20/143)
Tethered Griffin
W
Rare
Creature - Griffin
2/3
Flying
When you control no enchantments, sacrifice
Tethered Griffin.
Poorly trained griffins sometimes attack
the noble audiences
that gather to watch their progress.(21/143)
Tormented Angel
3W
Common
Creature-Angel
1/5
Flying
Falling from heaven is not as painful as
surviving the impact.(22/143)
Voice of Duty
3W
Uncommon
Creature - Angel
2/2
Flying, protection from green
"Next to Law is Duty, and Duty must be obeyed.
If the frame
of Duty is broken, none shall weave life's
fabric."- Song of All, canto 167 (23/143)
Voice of Reason
3W
Uncommon
Creature - Angel
2/2
Flying, protection from blue.
"Next to Grace is Reason, and Reason must
be retained.
If the web of Reason comes unwoven, madness
will escape."- Song of All, canto 167(24/143)
Wall of Glare
1W
Common
Creature - Wall
0/5
(Walls can't attack.)
Wall of Glare may block any number of creatures
each combat.
The blinding barrier served Benalia better
than a hundred shields.(25/143)
Aura Thief
3U
Rare
Creature - Illusion
2/2
Flying
When Aura Thief is put into a graveyard from
play, you gain
control of all enchantments. (You don't get
to move local enchantments.)
Illusion steals reality from the unwise.(26/143)
Blizzard Elemental
5UU
Rare
Creature - Elemental
5/5
Flying
3U: Untap Blizzard Elemental.
Students who had seen Rayne argue with URza
were certain she
had summoned it to make him seem warmer by
comparison.(27/143)
Brine Seer
3U
Uncommon
Creature - Wizard
1/1
2U, T: Reveal any number of blue cards in
your hand. Counter
target spell unless it's controller pays
1 for each cardsrevealed this way.(28/143)
Bubbling Beebles
4U
Common
Creature - Beeble
3/3
Bubbling Beebles is unblockable as long as
defending player controls an enchantment.
"Chancellor Rayne canceled the annual beeble
roast. I should
have married a crueler woman." - Barrin(29/143)
Disappear
2UU
Uncommon
Enchant Creature
U: Return enchanted creature and Disappear
to their owners'hands.
If at first you don't succeed, run away and
hide.(30/143)
Donate
2U
Rare
Sorcery
Target player gains control of target permanent
you control.
Campus pranksters intiate new students with
the old "beeble bomb" routine.(31/143)
Fatigue
1U
Common
Sorcery
Target player skips his or her next draw
step.
"Mind if I just lie down right here
for a few weeks?"(32/143)
Fledgling Osprey
U
Common
Creature - Bird
1/1
Fledgling Osprey gains flying as long as
it's enchanted.
It isn't truly born until its first flight.(33/143)
Illuminated Wings
1U
Common
Enchant Creature
Enchanted creature gains flying.
2, Sacrifice Illuminated Wings: Draw a card.
For a moment, Urza thought not of war and
destruction, but
of the freedom of the skies.(34/143)
Iridescent Drake
3U
Uncommon
Creature - Drake
2/2
Flying
When Iridescent Drake comes into play, return
target enchant
creature card from a graveyard to play enchanting
Iridescent
Drake. (You control that enchantment.)(35/143)
Kingfisher
3U
Common
Creature - Bird
2/2
Flying
When Kingfisher is put into a graveyard from
play, draw a card.
It's tastiest when served with the fish it
stole.(36/143)
Mental Discipline
1UU
Common
Enchantment
1U, Choose and discard a card from your hand:
Draw a card.
Barrin drowned his doubts about Urza's project
by delving
ever deeper into its details.(37/143)
Metathran Elite
1UU
Uncommon
Creature - Soldier
2/3
Metathran Elite is unblockable as long as
it's enchanted.
If the eyes are windows to the soul, their
souls are not of this world.(38/143)
Metathran Soldier
1U
Common
Creature - Soldier
1/1
Metathran Soldier is unblockable.
Just as Serra crafted angels of light and
faith, Urza
constructed an army of sorcery and power
to resist the coming invasion. (39/143)
Opposition
2UU
Rare
Enchantment
Tap an untapped creature you control: Tap
target artifact,
creature, or land.
"Urza says he's sane. Perhaps, but measures
of sanity among
planeswalkers are hard to come by." - Barrin
(40/143)
Private Research
U
Uncommon
Enchant Creature
At the beginning of your upkeep, you may
put a page counter
on Private Research.
When enchanted creature is put into a graveyard,
draw a card
for each page counter on Private Research.
(41/143)
Quash
2UU
Uncommon
Instant
Counter target instant or sorcery. Search
its controller's
graveyard, hand, and library for all copies
of that card and
remove them from the game. That player then
reshuffles his or her library. (42/143)
Rayne, Academy Chancellor
2U
Rare
Creature - Wizard Legend
1/1
Whenever you or a permanent you control is
the target of a
spell or ability controlled by one of your
opponents, you
may draw a card, and if Rayne,
Academy Chancellor is enchanted, you may
draw another card. (43/143)
Rescue
U
Common
Instant
Return target permanent you control to its
owner's hand.
"Urza, I've discovered more promising students
than you and
my husband have, combined. And I haven't
lost a single one."
- Rayne, Academy Chancellor (44/143)
Scent of Brine
1U
Common
Instant
Reveal any number of blue cards in your hand.
Counter target
spell unless its controller pays 1 for each
card revealed
this way. (45/143)
Sigil of Sleep
U
Common
Enchant Creature
Whenever enchanted creature deals damage
to a player, return
target creature that player controls to its
owner's hand.
Arrows are only one way to remove an enemy.
(46/143)
Telephatic Spies
2U
Common
Creature - Wizard
2/2
When Telephatic Spies comes into play, look
at target
opponent's hand.
"Do try to keep an open mind, would you?"
(47/143)
Temporal Adept
1UU
Rare
Creature - Wizard
1/1
UUU, T: Return target permanent to its owner's
hand.
"Of course she's at the head of her class.
All her classmates
have disappeared." -Gatha, Tolarian Renegade
(48/143)
Thieving Magpie
2UU
Uncommon
Creature - Bird
1/3
Flying
When Thieving Magpie deals damage to one
of your opponents,
you draw a card.
Rayne once made several unkind comparisons
between the bird's
naked opportunism and Urza's. (49/143)
Treachery
3UU
Rare
Enchant Creature
When Treachery comes into play, untap up
to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect
arrangement."
-Gatha, Tolarian renegade (50/143)
Apprentice Necromancer
1B
Rare
Creature - Wizard
1/1
B, T, Sacrifice Apprentice Necromancer: Return
target creature
card from your graveyard to play. That creature
gains haste.
At the end of turn, sacrifice it. (The creature
may attack
and T [tap] the turn it comes under your
control.) (51/143)
Attrition
1BB
Rare
Enchantment
B,Sacrifice a creature: Destroy target nonblack
creature.
"I will trade life for life with the insurgents.
Our resources,
unlike theirs, are limitless." -Davvol,
Evincar of Rath (52/143)
Body Snatcher
2BB
Rare
Creature - Minion
2/2
When Body Snatcher comes into play, you may
choose and discard
a creature card from your hand. If you don't,
remove Body
Snatcher from the game. When Body Snatcher
is put into a
graveyard from play, remove Body Snatcher
from the game and
return target creature card from your graveyard
to play. (53/143)
Bubbling Muck
B
Common
Sorcery
Until end of turn, whenever a player taps
a swamp for mana,
it produces an additional B.
The muck claims a hundred living things for
each meager
treasure it spews forth. (54/143)
Carnival of Souls
1B
Rare
Enchantment
Whenever a creature comes into play, you
lose 1 life and
add B to your mana pool.
"'Davvol, blast those elves.''Davvol, dransport
those troops.'
No one cares that today is my birthday."
(55/154)
Chime of Night
1B
Common
Enchant Creature
When Chime of Night is put into a graveyard
from play,
destroy target nonblack creature.
Many sent to serve Davvol carried such instruments,
as if
to remind him who their true masters were.
(56/143)
Disease Carriers
2BB
Common
Creature - Rat
2/2
When Disease Carriers is put into a graveyard
from play,
target creature gets -2/-2 until end of turn.
Rath is a disease all its inhabitants carry.
(57/143)
Dying Wail
1B
Common
Enchant Creature
When enchanted creature is put into a graveyard
from play,
target player chooses and discards two cards
from his or her hand.
This is a world of spiteful wasps that sting
and kill even as they die. (58/143)
Encroach
B
Uncommon
Sorcery
Look at target player's hand and choose a
nonbasic land card
from it. That player discards that card.
"The rate of spread in this region is unacceptable.
Start again." -Davvol, Evincar of Rath (59/143)
Eradicate
2BB
Uncommon
Sorcery
Remove target nonblack creature from the
game. Search its
controller's graveyard, hand, and library
for all copies of
that card and remove them from the game.
That player then
shuffles his or her library. (60/143)
Festering Wound
1B
Uncommon
Enchant Creature
At the beginning of your upkeep, you may
put an infection
counter on Festering Wound.
At the beginning of the upkeep of enchanted
creature's
controller, Festering Wound deals X damage
to that player,
where X is the number of infection counters
on Festering Wound. (61/143)
Lurking Jackals
B
Uncommon
Enchantment
When one of your opponents has 10 life or
less, if Lurking
Jackals is an enchantment, it becomes a 3/2
Hound creature.
Often it's not the hunter or the hunted but
the opportunist
who thrives in Rath. (62/143)
Nightshade Seer
3B
Uncommon
Creature - Wizard
1/1
2B, T: Reveal any number of black cards in
your hand. Target
creature gets -X/-X until end of turn, where
X is the number
of cards revealed this way. (63/143)
Phyrexian Monitor
3B
Common
Creature - Skeleton
2/2
B: Regenerate Phyrexian Monitor.
Being one would be a honor, if the word "honor"
had any meaning
in Phyrexia. (64/143)
Phyrexian Negator
2B
Rare
Creature - Horror
5/5
Trample
Whenever Phyrexian Negator is dealt damage,
sacrifice a
permanent for each 1 damage dealt to it.
They exist to cease. (65/143)
Plague Dogs
4B
Uncommon
Creature - Hound
3/3
When Plague Dogs is put into a graveyard
from play, all
creatures get -1/-1 until end of turn.
2, Sacrifice Plague Dogs: Draw a card.
They're not just retrievers, they're carriers.
(66/143)
Rapid Decay
1B
Rare
Instant
Cycling 2
Remove from the game up to three target cards
in a single graveyard.
The grave robbers arrived the day after the
burial. They
were a day too late. (67/143)
Ravenous Rats
1B
Common
Creature - Rat
1/1
When Ravenous Rats comes into play, target
opponent chooses
and discards a card from his or her hand.
"For all the priceless tomes they have destroyed,
one would
think they would taste better." -Davvol,
Evincar of Rath (68/143)
Scent of Nightshade
1B
Common
Instant
Reveal any number of black cards in your
hand. Target creature
gets -X/-X until end of turn, where X is
the number of cards
you revealed in this way. (69/143)
Skittering Horror
2B
Common
Creature - Horror
4/3
When you play a creature spell, sacrifice
Skittering Horror.
"This monstrosity will do - for now." -Davvol,
Evincar of Rath (70/143)
Slinking Skirge
3B
Common
Creature - Imp
2/1
Flying
2, Sacrifice Slinking Skirge: Draw a card.
Davvol encouraged the skirges; they made
excellent sentries
and were quite edible if properly seasoned.
(71/143)
Soul Feast
3BB
Uncommon
Sorcery
Target player loses 4 life and you gain 4
life.
As no one has ever accepted a second invitation
to Davvol's
table, the evincar often dines alone. (72/143)
Squirming Mass
1B
Common
Creature - Horror
1/1
Squirming Mass can't be blocked except by
artifact creatures
and black creatures.
Only the coldest hearts and the strongest
stomachs can stand
against it. (73/143)
Twisted Experiment
1B
Common
Enchant Creature
Enchanted creature gets +3/-1.
Gatha showed remarkable prowess in increasing
his subjects'
stature. Their lifespans, however, were another
matter. (74/143)
Yawgmoth's Bargain
4BB
Rare
Enchantment
Skip your draw step.
Pay 1 life: Draw a card
He craves only one commodity. (75/143)
Æther Sting
3R
Uncommon
Enchantment
Whenever one of your opponents plays a creature
spell, Æther
Sting deals 1 damage to that player.
When Gatha fell, he was called to account
for each abomination
the creature. (76/143)
Bloodshot Cyclops
5R
Rare
Creature - Giant
4/4
T, Sacrifice a creature: Bloodshot cyclops
deals X damage
to target creature or player, where X is
the sacrificed
creature's power.
After their first encounter, the goblins
named him Chuck. (77/143)
Cinder Seer
3R
Uncommon
Creature - Wizard
1/1
2R, T: Reveal any number of red cards in
your hand. Cinder
Sear deals X damage to target creature or
player, where X is
the number of cards revealed this way. (78/143)
Colos Yearling
2R
Common
Creature - Beast
1/1
Mountainwalk
R: Colos Yearling gets +1/+0 until end of
turn.
A steed grows with its rider. (79/143)
Covetous Dragon
4R
Rare
Creature - Dragon
6/5
Flying
When you control no artifacts, sacrifice
Covetous Dragon.
Gatha survived as long a she did by giving
all Keld's
predators exactly what they wanted. (80/143)
Flame Jet
1R
Common
Sorcery
Cycling 2
Flame Jet deals 3 damage to target player.
Did the land make the Keldons? Did the Keldons
make the land?
Or were they simply meant for each other?
(81/143)
Goblin Berserker
3R
Uncommon
Creature - Goblin
2/2
First strike; haste.
Goblins don't know the meaning of the word
"tactics" - or
the word "meaning," for that matter. (82/143)
Goblin Festival
1R
Rare
Enchantment
2: Goblin Festival deals 1 damage to target
creature or player.
Flip a coin. If you lose the flip, choose
one of your opponents.
That player gains control of Goblin Festival.
"What are we celebratin' again?" (83/143)
Goblin Gardener
3R
Common
Creature - Goblin
2/1
When goblin Gardener is put into a graveyard
from play,
destroy target land.
"Grow food in dirt? Save time - eat dirt."
(84/143)
Goblin Marshal
4RR
Rare
Creature - Goblin
3/3
Echo
Whenever Goblin Marshal comes into play or
is put into a graveyard
from play, put two 1/1 red Goblin creature
tokens into play. (85/143)
Goblin Masons
1R
Common
Creature - Goblin
2/1
When Goblin Masons is put into a graveyard
from play, destroy
target wall.
"Goblins build with true zeal - and anything
else within arm's reach." (86/143)
Hulking Ogre
2R
Common
Creature - Ogre
3/3
Hulking Ogre cannot block.
"The Keldons' ogre campaign provided more
body parts than my
meager facility could properly use." -Gartha,
Tolarian renegade (87/143)
Impatience
2R
Rare
Enchantment
At the end of each player's turn, if that
player didn't play
a spell that turn, Impatience deals 2 damage
to him or her.
Ask a Keldon to hold his temper and you'll
be left holding your guts. (88/143)
Incendiary
R
Uncommon
Enchant Creature
At the beginning of your upkeep, you may
put a fuse counter on
Incendiary.
When enchanted creature is put into a graveyard,
Incendiary
deals X damage to target creature or player,
where X is the
number of fuse counters on Incendiary. (89/143)
Keldon Champion
2RR
Uncommon
Creature - Barbarian
3/2
Echo; haste
When Keldon Champion comes into play, it
deals 3 damage to
target player. (90/143)
Keldon Vandals
2R
Common
Creature - Townsfolk
4/1
Echo
When Keldon Vandals comes into play, destroy
target artifact.
Keldons divide all their spoils into two
groups; trophies
and catapult ammunition. (91/143)
Landslide
R
Uncommon
Sorcery
Sacrifice any number of mountains. Landslide
deals that much
damage to target player.
Sometimes the mountain takes. -Keldon saying
(92/143)
Mark of Fury
R
Common
Enchant Creature
Enchanted creature gains haste.
At the end of turn, return Mark of Fury to
its owner's hand.
Many Keldon warriors bear the mark of intentional
insanity. (93/143)
Reckless Abandon
R
Common
Sorcery
As an additional cost to play Reckless Abandon,
sacrifice a creature.
Reckless Abandon deals 4 damage to target
creature or player.
The climax of a warlord's career is always
death. (94/143)
Repercussion
1RR
Rare
Enchantment
Whenever a creature is dealt damage, Repercussion
deals that
much damage to that creature's controller.
Not all Keld's warriors are found on the
battlefield. (95/143)
Scent of Cinder
1R
Common
Sorcery
Reveal any number of red cards in your hand.
Scent of Cinder
deals X damage to target creature or player,
where X is the
number of cards revealed this way. (96/143)
Sowing Salt
2RR
Uncommon
Sorcery
Remove target nonbasic land from the game.
Search its
controller's graveyard, hand, and library
for all copies of
that card and remove them from the game.
That player then
shuffles his or her library. (97/143)
Trumpet Blast
2R
Common
Instant
Attacking creatures get +2/+0 until end of
turn.
Keldon warriors don't need signals to tell
them when to
attack, but when to stop. (98/143)
Wake of Destruction
3RRR
Rare
Sorcery
Destroy target land and all lands with the
same name as that
land.
"Land charred black, rivers boiled,
Crops and wells alike despoiled,
Mountains leveled, forests felled -
Footprints of the beasts of Keld." (99/143)
Wild Colos
2R
Common
Creature - Beast
2/2
Haste
You'll never get a Keldon's goat. (100/143)
Ancient Silverback
4GG
Rare
Creature - Ape
6/5
G: Regenerate Ancient Silverback
The Phyrexian killing machines couldn't have
known the
seriousness of their mistake in wounding
the ape - they'd
never seen it angry. (101/143)
Compost
1G
Uncommon
Enchantment
Whenever a black card is put into one of
your opponents'
graveyards, draw a card.
A fruit must rot before its seed can sprout.
- Yavimaya saying (102/143)
Elvish Lookout
G
Common
Creature - Elf
1/1
Elvish Lookout cannot be target of the spells
or abilities.
Like a masterful quilter, Yavimaya stitches
together patches
of color to warn its denizens of threats.
103/143)
Elvish Piper
3G
Rare
Creature - Elf
1/1
G, T: Put a creature card from your hand
into play.
From Gaea grew the world, and the world was
silent. From Gaea
grew the world's elves, and the world was
silent no more.
-Elvish teaching (104/143)
Emperor Crocodile
3G
Rare
Creature - Crocodile
5/5
When you control no other creatures, sacrifice
Emperor Crocodile
The king of Yavimaya's waters pays constant
attention to his
subjects... and thrives on their adulation.
(105/143)
Gamekeeper
3G
Uncommon
Creature - Elf 2/2
When Gamekeeper is put into a graveyard from
play, you may
remove Gamekeeper from the game. If you do,
reveal cards from
your library until you reveal a creature
card. Put that card
into play and put the other cards revealed
this way into your
graveyard. (106/143)
Goliath Beetle
2G
Common
Creature - Insect
3/1
Trample
The balance of nature dicatates that one
day humans will be
stepped on by bugs. (107/143)
Heart Warden
1G
Common
Creature - Elf
1/1
T: Add one green mana to your mana pool
2, Sacrifice Heart Warden: Draw a card.
"In Llanowar, we tend the forest's boughs
and branches. In
Yavimaya, we are part of them." -Rofellos
of Llanowar (108/143)
Hunting Moa
2G
Uncommon
Creature - Beast
3/2
Echo
Whenever Hunting Moa comes into play or is
put into a
graveyard from play, put a +1/+1 counter
on target creature. (109/143)
Ivy Seer
3G
Uncommon
Creature - Wizard
1/1
2G, T: Reveal any number of green cards in
your hand. Target
creature gets +X/+X until end of turn, where
X is the number
of cards revealed this way. (110/143)
Magnify
G
Common
Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives of light,
but the elves find
it heightens their senses as well. (111/143)
Marker Beetles
1GG
Common
Creature - Insect
2/3
When Marker Beetles is put into a graveyard
from play, target
creature gets +1/+1 until end of turn.
2, Sacrifice Marker Beetles: Draw a card.
In case of emergency, crush bug. (112/143)
Momentum
2G
Uncommon
Enchant Creature
At the beginning of your upkeep, you may
put a growth counter
on Momentum.
Enchanted creature gets +1/+1 for each growth
counter on Momentum. (113/143)
Multani's Decree
3G
Common
Sorcery
Destroy all enchantments. You gain 2 life
for each enchantment
destroyed this way.
"This is my place of power. Nothing can take
root here unless
I allow it." -Multani, maro-sorcerer (114/143)
Pattern of Rebirth
3G
Rare
Enchant Creature
When enchanted creature is put into a graveyard
from play,
that creature's controller may search his
or her library for
a creature card and put that card into play.
If that player
does, he or she then shuffles his or her
library. (115/143)
Plated Spider
4G
Common
Creature - Spider
4/4
Plated Spider may block as though it had
flying.
Most spiders wait patiently for their prey
to arrive.
Most spiders aren't forty feet tall. (116/143)
Plow Under
3GG
Rare
Sorcery
Put two target lands on top of their owner's
library.
To renew the land, plow the land. To destroy
the land, do
nothing. -Druids' saying (117/143)
Rofellos, Llanowar Emissary
GG
Rare
Creature - Elf Legend
2/1
T: Add one green mana to your mana pool for
each forest you
control. (118/143)
Rofellos's Gift
G
Common
Sorcery
Reveal any number of green cards in your
hand. Return an
enchantment card from your graveyard to your
hand for each
card revealed this way.
"Rise, elf. We are both of Gaea, and this
we are equal."
-Multani, to Rofellos (119/143)
Scent of Ivy
G
Common
Instant
Reveal any number of green cards in your
hand. Target creature
get +X/+X until end of turn, where X is the
number of cards
revealed this way. (120/143)
Splinter
2GG
Uncommon
Sorcery
Remove target artifact from the game. Search
its controller's
graveyard, hand and library for all copies
of that card and
remove them from the game. That player then
shuffles his or
her library. (121/143)
Taunting Elf
G
Common
Creature - Elf
0/1
All creatures able to block Taunting Elf
do so.
Much to Multani's chagrin, Rofellos gleefully
tutored
Yavimaya's elves on the rudest and most vulgar
words spoken
in Llanowar. (122/143)
Thorn Elemental
5GG
Rare
Creature - Elemental
7/7
Thorn Elemental may deal its combat damage
to defending
player as though it weren't blocked.
Rain from this storm leaves you pinned to
the ground like
an insect. (123/143)
Yavimaya Elder
1GG
Common
Creature - Druid
2/1
When Yavimaya Elder is put into a graveyard
from play, you may
search your library for up to two basic
land cards, reveal them,
and put them into your hand. If you do, shuffle
your library.
2, Sacrifice Yavimaya Elder: Draw a card.
(124/143)
Yavimaya Enchantress
2G
Uncommon
Creature - Druid
2/2
Yavimaya Enchantress gets +1/+1 for each
enchantment in play.
From each seed, a world. From each world,
a thousand seeds. (125/143)
Braidwood Cup
3
Uncommon
Artifact
T: You gain 1 life.
"I think it no accident that every civilized
people have
discovered the art of distillation." -Rofellos
of Llanowar (126/143)
Braidwood Sextant
1
Uncommon
Artifact
2, T, Sacrifice Braidwood Sextant: Search
your library for
a basic land card, reveal that card, and
put it into your
hand. Then shuffle your library. (127/143)
Brass Secretary
3
Uncommon
Artifact Creature
2/1
2, Sacrifice Brass Secretary: Draw a card.
The students disliked the secretary for its
unfailing memory
- until they discovered it couldn't dodge
thrown objects. (128/143)
Caltrops
3
Uncommon
Artifact
Whenever a creature attacks, Caltrops deals
1 damage to it.
Toward the end, Gatha struggled to keep his
experiments in
and his patrons out. (129/143)
Extruder
4
Uncommon
Artifact Creature
4/3
Echo
Sacrifice an artifact: Put a +1/+1 counter
on target creature.
As the invasion drew closer, Urza's means
began to resemble
Phyrexian's end. (130/143)
Fodder Cannon
4
Uncommon
Artifact
4, T, Sacrifice a creature: Fodder Cannon
deals 4 damage
to target creature.
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin. (131/143)
Junk Diver
3
Rare
Artifact Creature
1/1
Flying. When Junk Diver is put into a graveyard
from play,
return another target artifact card from
your graveyard to
your hand.
Garbage in, treasures out. (132/143)
Mantis Engine
5
Uncommon
Artifact Creature
3/3
2: Mantis Engine gains flying until end of
turn.
2: Mantis Engine gains first strike until
end of turn.
Tawnos left a legacy of animal designs in
many of Urza's creations. (133/143)
Masticore
4
Rare
Artifact Creature
4/4
At the beginning of your upkeep, you may
choose and discard
a card from your hand. If you don't,
sacrifice Masticore.
2: Masticore deals 1 damage to target creature.
2: Regenerate Masticore (134/143)
Metalworker
3
Rare
Artifact Creature
1/2
T: Reveal any number of artifact cards in
your hand. Add two
colorless mana to your mana pool for each
card revealed this way.
"At this rate I fully expect to be replaced
by a clockwork
golem by year's end." -Barrin (135/143)
Powder Keg
2
Rare
Artifact
At the beginning of your upkeep, you may
put a fuse counter
on Powder Keg.
T, Sacrifice Powder Keg: Destroy each
artifact and creature
with converted mana cost equal to the number
of fuse counters
on Powder Keg. (136/143)
Scrying Glass
2
Rare
Artifact
3, T: Choose a number greater than 0 and
a color. Target opponent
reveals his or her hand. If that opponent
reveals exactly the
chosen number of cards of the chosen color,
you draw a card. (137/143)
Storage Matrix
3
Rare
Artifact
As long as Storage Matrix is untapped, instead
of each player
untapping the permaments he or she controls
during his or her
untap step, that player chooses artifacts,
creatures, or lands
and untaps all permanents of the chosen type
he or she controls. (138/143)
Thran Dynamo
4
Uncommon
Artifact
T: Add three colorless mana to your mana
pool.
Urza's metathran children were conceived,
birthed and nurtured
by an integrated system of machines. (139/143)
Thran Foundry
1
Uncommon
Artifact
1,T, Remove Thran Foundry from the game:
Target player shuffles
his or her graveyard into his or her library.
"What we do not use up, we use again." -
Urza (140/143)
Thran Golem
5
Rare
Artifact Creature - Golem
3/3
As long as Thran Golem is enchanted, it gets
+2/+2 and gains
flying, first strike, and trample.
Karn felt more secure about his value to
Urza when he realized
he didn't need regular trimming. (141/143)
Urza's Incubator
3
Rare
Artifact
When Urza's Incubator comes into play, choose
a creature type.
Creature spells of the chosen type cost 2
less to play.
"Stop thinking like an artificer, Urza, and
start thinking
like a father!"
-Rayne, Academy Chancellor (142/143)
Yavimaya Hollow
Rare
Legendary Land
T: Add one colorless mana to your mana pool.
G, T: Regenerate target creature.
For all its traps and defenses, Yavimaya
has its havens, too. (143/143)