Urza's Destiny Spoiler

White

Academy Rector                  3W              Rare
Creature - Cleric                       1/2
When Academy Rector is put into a graveyard from play, you may
remove it from the game. If you do, search your library for an
enchantment and put it into play.(1/143)

Archery Training                W               Uncommon
Enchant Creature
At the beginning of your upkeep, you may put an arrow counter
on Archery Training. Enchanted creature gains "T: this creature
deals X damage to target attacking or blocking creature, where
X is the number of arrow counter on the Archery Training
enchanting this creature."(2/143)

Capashen Knight                 1W              Common
Creature - Knight               1/1
First Strike
1W: Capashen Knight gets +1/+0 until end of turn.
Few warriors dare to challenge a knight of Capashen. Should
one do so, there is one fewer. (3/143)

Capashen Standard               2W              Common
Enchant Creature
Enchanted creature gets +1/+1
2, Sacrifice Capashen Standard: Draw a card.
Benalia has no need for peacocks to serve as symbols of
vanity. The Capashens strut more proudly than any bird. (4/143)

Capashen Templar                2W              Common
Creature - Knight               2/2
W: Capashen Templar gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.(5/143)

False Prophet                   2WW             Rare
Creature - Cleric               2/2
When False Prophet is put into the graveyard from play, remove
all creatures from the game.
"You lived for Serra's love. Will you die for it?"(6/143)

Fend Off                        1W              Common
Instant
Cycling 2
Target creature deals no combat damage this turn.
The best defense is to not get hit.(7/143)

Field Surgeon                   1W              Common
Creature - Cleric               1/1
Tap an untapped creature you control: Prevent next 1 damage to
target creature this turn.
Commanders order soldiers to attack. Field surgeons order
them to heal. Both are obeyed without question.(8/143)

Flicker                         1W              Rare
Sorcery
Remove target nontoken permanent from the game, then return it to
play under its owner's control.
Who is truer: you who are, or you who are to be.(9/143)

Jasmine Seer                    3W              Uncommon
Creature - Wizard               1/1
2W, T: Reveal any number of white cards in your hand. You
gain 2 life for each card revealed this way.(10/143)

Mask of Law and Grace           W               Common
Enchant Creature
Enchanted creature gains protection from black and protection
from red.
The archangels zealously drove Serra's light into every corner
of their new home as if their creator still commanded them.(11/143)

Master Healer                   4W              Rare
Creature - Cleric               1/4
T: Prevent the next 4 damage to target creature or player
this turn.
Behind his eyes is the pain of every soldier his hands
have healed.(12/143)

Opalescence                     2WW             Rare
Enchantment
Each other global enchantment is a creature with power and
toughness each equal to its converted mana cost. It's still
an enchantment(13/143)

Reliquary Monk                  2W              Common
Creature - Cleric               2/2
When Reliquary Monk is put into a graveyard from play, destroy
target artifact or enchantment.
A thing of Serra's realm exists only by the grave of her
follower's faith.(14/143)

Replenish                       3W              Rare
Sorcery
Return all enchantment cards from your graveyard to play.
(Local enchantments with no permanent to enchant remain in
your graveyard.)
Treasures, trinkets, trash - the relics of the past are
brought forth again.(15/143)

Sanctimony                      1W              Uncommon
Enchantment
Whenever one of your opponents taps a mountain for mana,
you may gain 1 life.
"To forgive our enemies is to forgive ourselves."(16/143)

Scent of Jasmine                W               Common
Instant
Reveal any number of white cards in your hand. You gain 2
life for each card revealed this way.(17/143)

Scour                           2WW             Uncommon
Instant
Remove target enchantment from the game. Search its controllers
graveyard, hand, and library for all copies of that card and
remove them from the game. That player then shuffles his or her library.(18/143)

Serra Advocate                  3W              Uncommon
Creature - Angel                2/2
Flying
T: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's touch can prepare a soldier for battle more than
a thousand military drills.(19/143)

Solidarity                      3W              Common
Instant
Creatures you control get +0/+5 until end of turn.
Their commitment to Serra is as solid as any shield.(20/143)

Tethered Griffin                W               Rare
Creature - Griffin              2/3
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Poorly trained griffins sometimes attack the noble audiences
that gather to watch their progress.(21/143)

Tormented Angel                 3W              Common
Creature-Angel                  1/5
Flying
Falling from heaven is not as painful as surviving the impact.(22/143)

Voice of Duty                   3W              Uncommon
Creature - Angel                2/2
Flying, protection from green
"Next to Law is Duty, and Duty must be obeyed. If the frame
of Duty is broken, none shall weave life's fabric."- Song of All, canto 167 (23/143)

Voice of Reason                 3W              Uncommon
Creature - Angel                2/2
Flying, protection from blue.
"Next to Grace is Reason, and Reason must be retained.
If the web of Reason comes unwoven, madness will escape."- Song of All, canto 167(24/143)

Wall of Glare                   1W              Common
Creature - Wall                 0/5
(Walls can't attack.)
Wall of Glare may block any number of creatures each combat.
The blinding barrier served Benalia better than a hundred shields.(25/143)

Aura Thief                      3U              Rare
Creature - Illusion             2/2
Flying
When Aura Thief is put into a graveyard from play, you gain
control of all enchantments. (You don't get to move local enchantments.)
Illusion steals reality from the unwise.(26/143)

Blizzard Elemental              5UU             Rare
Creature - Elemental            5/5
Flying
3U: Untap Blizzard Elemental.
Students who had seen Rayne argue with URza were certain she
had summoned it to make him seem warmer by comparison.(27/143)

Brine Seer                      3U              Uncommon
Creature - Wizard               1/1
2U, T: Reveal any number of blue cards in your hand. Counter
target spell unless it's controller pays 1 for each cardsrevealed this way.(28/143)

Bubbling Beebles                4U              Common
Creature - Beeble               3/3
Bubbling Beebles is unblockable as long as defending player controls an enchantment.
"Chancellor Rayne canceled the annual beeble roast. I should
have married a crueler woman." - Barrin(29/143)

Disappear                       2UU             Uncommon
Enchant Creature
U: Return enchanted creature and Disappear to their owners'hands.
If at first you don't succeed, run away and hide.(30/143)

Donate                          2U              Rare
Sorcery
Target player gains control of target permanent you control.
Campus pranksters intiate new students with the old "beeble bomb" routine.(31/143)

Fatigue                         1U              Common
Sorcery
Target player skips his or her next draw step.
 "Mind if I just lie down right here for a few weeks?"(32/143)

Fledgling Osprey                U               Common
Creature - Bird                 1/1
Fledgling Osprey gains flying as long as it's enchanted.
It isn't truly born until its first flight.(33/143)

Illuminated Wings               1U              Common
Enchant Creature
Enchanted creature gains flying.
2, Sacrifice Illuminated Wings: Draw a card.
For a moment, Urza thought not of war and destruction, but
of the freedom of the skies.(34/143)

Iridescent Drake                3U              Uncommon
Creature - Drake                2/2
Flying
When Iridescent Drake comes into play, return target enchant
creature card from a graveyard to play enchanting Iridescent
Drake. (You control that enchantment.)(35/143)

Kingfisher                      3U              Common
Creature - Bird                 2/2
Flying
When Kingfisher is put into a graveyard from play, draw a card.
It's tastiest when served with the fish it stole.(36/143)

Mental Discipline               1UU             Common
Enchantment
1U, Choose and discard a card from your hand: Draw a card.
Barrin drowned his doubts about Urza's project by delving
ever deeper into its details.(37/143)

Metathran Elite                 1UU             Uncommon
Creature - Soldier              2/3
Metathran Elite is unblockable as long as it's enchanted.
If the eyes are windows to the soul, their souls are not of this world.(38/143)

Metathran Soldier               1U              Common
Creature - Soldier              1/1
Metathran Soldier is unblockable.
Just as Serra crafted angels of light and faith, Urza
constructed an army of sorcery and power to resist the coming invasion. (39/143)

Opposition                      2UU             Rare
Enchantment
Tap an untapped creature you control: Tap target artifact,
creature, or land.
"Urza says he's sane. Perhaps, but measures of sanity among
planeswalkers are hard to come by." - Barrin (40/143)

Private Research                U               Uncommon
Enchant Creature
At the beginning of your upkeep, you may put a page counter
on Private Research.
When enchanted creature is put into a graveyard, draw a card
for each page counter on Private Research. (41/143)

Quash                           2UU             Uncommon
Instant
Counter target instant or sorcery. Search its controller's
graveyard, hand, and library for all copies of that card and
remove them from the game. That player then reshuffles his or her library. (42/143)

Rayne, Academy Chancellor       2U              Rare
Creature - Wizard Legend        1/1
Whenever you or a permanent you control is the target of a
spell or ability controlled by one of your opponents, you
may draw a card, and if Rayne,
Academy Chancellor is enchanted, you may draw another card. (43/143)

Rescue                          U               Common
Instant
Return target permanent you control to its owner's hand.
"Urza, I've discovered more promising students than you and
my husband have, combined. And I haven't lost a single one."
- Rayne, Academy Chancellor (44/143)

Scent of Brine                  1U              Common
Instant
Reveal any number of blue cards in your hand. Counter target
spell unless its controller pays 1 for each card revealed
this way. (45/143)

Sigil of Sleep                  U               Common
Enchant Creature
Whenever enchanted creature deals damage to a player, return
target creature that player controls to its owner's hand.
Arrows are only one way to remove an enemy. (46/143)

Telephatic Spies                2U              Common
Creature - Wizard               2/2
When Telephatic Spies comes into play, look at target
opponent's hand.
"Do try to keep an open mind, would you?" (47/143)

Temporal Adept                  1UU             Rare
Creature - Wizard               1/1
UUU, T: Return target permanent to its owner's hand.
"Of course she's at the head of her class. All her classmates
have disappeared." -Gatha, Tolarian Renegade  (48/143)

Thieving Magpie                 2UU             Uncommon
Creature - Bird                 1/3
Flying
When Thieving Magpie deals damage to one of your opponents,
you draw a card.
Rayne once made several unkind comparisons between the bird's
 naked opportunism and Urza's. (49/143)

Treachery                       3UU             Rare
Enchant Creature
When Treachery comes into play, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
-Gatha, Tolarian renegade (50/143)

Apprentice Necromancer          1B              Rare
Creature - Wizard               1/1
B, T, Sacrifice Apprentice Necromancer: Return target creature
card from your graveyard to play. That creature gains haste.
At the end of turn, sacrifice it. (The creature may attack
and T [tap] the turn it comes under your control.) (51/143)

Attrition                       1BB             Rare
Enchantment
B,Sacrifice a creature: Destroy target nonblack creature.
"I will trade life for life with the insurgents. Our resources,
 unlike theirs, are limitless." -Davvol, Evincar of Rath (52/143)

Body Snatcher                   2BB             Rare
Creature - Minion               2/2
When Body Snatcher comes into play, you may choose and discard
a creature card from your hand. If you don't, remove Body
Snatcher from the game. When Body Snatcher is put into a
graveyard from play, remove Body Snatcher from the game and
return target creature card from your graveyard to play. (53/143)

Bubbling Muck                   B               Common
Sorcery
Until end of turn, whenever a player taps a swamp for mana,
it produces an additional B.
The muck claims a hundred living things for each meager
treasure it spews forth. (54/143)

Carnival of Souls               1B              Rare
Enchantment
Whenever a creature comes into play, you lose 1 life and
add B to your mana pool.
"'Davvol, blast those elves.''Davvol, dransport those troops.'
No one cares that today is my birthday." (55/154)

Chime of Night                  1B              Common
Enchant Creature
When Chime of Night is put into a graveyard from play,
destroy target nonblack creature.
Many sent to serve Davvol carried such instruments, as if
to remind him who their true masters were. (56/143)

Disease Carriers                2BB             Common
Creature - Rat                  2/2
When Disease Carriers is put into a graveyard from play,
target creature gets -2/-2 until end of turn.
Rath is a disease all its inhabitants carry. (57/143)

Dying Wail                      1B              Common
Enchant Creature
When enchanted creature is put into a graveyard from play,
target player chooses and discards two cards from his or her hand.
This is a world of spiteful wasps that sting and kill even as they die. (58/143)

Encroach                        B               Uncommon
Sorcery
Look at target player's hand and choose a nonbasic land card
from it. That player discards that card.
"The rate of spread in this region is unacceptable.
Start again." -Davvol, Evincar of Rath (59/143)

Eradicate                       2BB             Uncommon
Sorcery
Remove target nonblack creature from the game. Search its
controller's graveyard, hand, and library for all copies of
that card and remove them from the game. That player then
shuffles his or her library. (60/143)

Festering Wound                 1B              Uncommon
Enchant Creature
At the beginning of your upkeep, you may put an infection
counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's
controller, Festering Wound deals X damage to that player,
where X is the number of infection counters on Festering Wound. (61/143)

Lurking Jackals                 B               Uncommon
Enchantment
When one of your opponents has 10 life or less, if Lurking
Jackals is an enchantment, it becomes a 3/2 Hound creature.
Often it's not the hunter or the hunted but the opportunist
who thrives in Rath. (62/143)

Nightshade Seer                 3B              Uncommon
Creature - Wizard               1/1
2B, T: Reveal any number of black cards in your hand. Target
creature gets -X/-X until end of turn, where X is the number
of cards revealed this way. (63/143)

Phyrexian Monitor               3B              Common
Creature - Skeleton             2/2
B: Regenerate Phyrexian Monitor.
Being one would be a honor, if the word "honor" had any meaning
in Phyrexia. (64/143)

Phyrexian Negator               2B              Rare
Creature - Horror               5/5
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a
permanent for each 1 damage dealt to it.
They exist to cease. (65/143)

Plague Dogs                     4B              Uncommon
Creature - Hound                3/3
When Plague Dogs is put into a graveyard from play, all
creatures get -1/-1 until end of turn.
2, Sacrifice Plague Dogs: Draw a card.
They're not just retrievers, they're carriers. (66/143)

Rapid Decay                     1B              Rare
Instant
Cycling 2
Remove from the game up to three target cards in a single graveyard.
The grave robbers arrived the day after the burial. They
were a day too late. (67/143)

Ravenous Rats                   1B              Common
Creature - Rat                  1/1
When Ravenous Rats comes into play, target opponent chooses
and discards a card from his or her hand.
"For all the priceless tomes they have destroyed, one would
think they would taste better." -Davvol, Evincar of Rath (68/143)

Scent of Nightshade             1B              Common
Instant
Reveal any number of black cards in your hand. Target creature
gets -X/-X until end of turn, where X is the number of cards
you revealed in this way. (69/143)

Skittering Horror               2B              Common
Creature - Horror               4/3
When you play a creature spell, sacrifice Skittering Horror.
"This monstrosity will do - for now." -Davvol, Evincar of Rath (70/143)

Slinking Skirge                 3B              Common
Creature - Imp                  2/1
Flying
2, Sacrifice Slinking Skirge: Draw a card.
Davvol encouraged the skirges; they made excellent sentries
and were quite edible if properly seasoned. (71/143)

Soul Feast                      3BB             Uncommon
Sorcery
Target player loses 4 life and you gain 4 life.
As no one has ever accepted a second invitation to Davvol's
table, the evincar often dines alone. (72/143)

Squirming Mass                  1B              Common
Creature - Horror               1/1
Squirming Mass can't be blocked except by artifact creatures
and black creatures.
Only the coldest hearts and the strongest stomachs can stand
against it. (73/143)

Twisted Experiment              1B              Common
Enchant Creature
Enchanted creature gets +3/-1.
Gatha showed remarkable prowess in increasing his subjects'
stature. Their lifespans, however, were another matter. (74/143)

Yawgmoth's Bargain              4BB             Rare
Enchantment
Skip your draw step.
Pay 1 life: Draw a card
He craves only one commodity. (75/143)

Æther Sting                     3R              Uncommon
Enchantment
Whenever one of your opponents plays a creature spell, Æther
Sting deals 1 damage to that player.
When Gatha fell, he was called to account for each abomination
the creature. (76/143)

Bloodshot Cyclops               5R              Rare
Creature - Giant                4/4
T, Sacrifice a creature: Bloodshot cyclops deals X damage
to target creature or player, where X is the sacrificed
creature's power.
After their first encounter, the goblins named him Chuck. (77/143)

Cinder Seer                     3R              Uncommon
Creature - Wizard               1/1
2R, T: Reveal any number of red cards in your hand. Cinder
Sear deals X damage to target creature or player, where X is
the number of cards revealed this way. (78/143)

Colos Yearling                  2R              Common
Creature - Beast                1/1
Mountainwalk
R: Colos Yearling gets +1/+0 until end of turn.
 A steed grows with its rider. (79/143)

Covetous Dragon                 4R              Rare
Creature - Dragon               6/5
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Gatha survived as long a she did by giving all Keld's
predators exactly what they wanted. (80/143)

Flame Jet                       1R              Common
Sorcery
Cycling 2
Flame Jet deals 3 damage to target player.
Did the land make the Keldons? Did the Keldons make the land?
Or were they simply meant for each other? (81/143)

Goblin Berserker                3R              Uncommon
Creature - Goblin               2/2
First strike; haste.
Goblins don't know the meaning of the word "tactics" - or
the word "meaning," for that matter. (82/143)

Goblin Festival                 1R              Rare
Enchantment
2: Goblin Festival deals 1 damage to target creature or player.
Flip a coin. If you lose the flip, choose one of your opponents.
That player gains control of Goblin Festival.
"What are we celebratin' again?" (83/143)

Goblin Gardener                 3R              Common
Creature - Goblin               2/1
When goblin Gardener is put into a graveyard from play,
destroy target land.
"Grow food in dirt? Save time - eat dirt." (84/143)

Goblin Marshal                  4RR             Rare
 Creature - Goblin               3/3
Echo
Whenever Goblin Marshal comes into play or is put into a graveyard
from play, put two 1/1 red Goblin creature tokens into play. (85/143)

Goblin Masons                   1R              Common
Creature - Goblin               2/1
When Goblin Masons is put into a graveyard from play, destroy
target wall.
"Goblins build with true zeal - and anything else within arm's reach." (86/143)

Hulking Ogre                    2R              Common
Creature - Ogre                 3/3
Hulking Ogre cannot block.
"The Keldons' ogre campaign provided more body parts than my
meager facility could properly use." -Gartha, Tolarian renegade (87/143)

Impatience                      2R              Rare
Enchantment
At the end of each player's turn, if that player didn't play
a spell that turn, Impatience deals 2 damage to him or her.
Ask a Keldon to hold his temper and you'll be left holding your guts. (88/143)

Incendiary                      R               Uncommon
Enchant Creature
At the beginning of your upkeep, you may put a fuse counter on
Incendiary.
When enchanted creature is put into a graveyard, Incendiary
deals X damage to target creature or player, where X is the
number of fuse counters on Incendiary. (89/143)

Keldon Champion          2RR             Uncommon
Creature - Barbarian                    3/2
Echo; haste
When Keldon Champion comes into play, it deals 3 damage to
target player. (90/143)

Keldon Vandals                  2R              Common
Creature - Townsfolk            4/1
Echo
When Keldon Vandals comes into play, destroy target artifact.
Keldons divide all their spoils into two groups; trophies
and catapult ammunition. (91/143)

Landslide                       R               Uncommon
Sorcery
Sacrifice any number of mountains. Landslide deals that much
damage to target player.
Sometimes the mountain takes. -Keldon saying (92/143)

Mark of Fury                    R               Common
Enchant Creature
Enchanted creature gains haste.
At the end of turn, return Mark of Fury to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity. (93/143)

Reckless Abandon                R               Common
Sorcery
As an additional cost to play Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
The climax of a warlord's career is always death. (94/143)

Repercussion                    1RR             Rare
Enchantment
Whenever a creature is dealt damage, Repercussion deals that
much damage to that creature's controller.
Not all Keld's warriors are found on the battlefield.  (95/143)

Scent of Cinder                 1R              Common
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder
deals X damage to target creature or player, where X is the
number of cards revealed this way. (96/143)

Sowing Salt                     2RR             Uncommon
Sorcery
Remove target nonbasic land from the game. Search its
controller's graveyard, hand, and library for all copies of
that card and remove them from the game. That player then
shuffles his or her library. (97/143)

Trumpet Blast                   2R              Common
Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to
attack, but when to stop. (98/143)

Wake of Destruction             3RRR            Rare
Sorcery
Destroy target land and all lands with the same name as that
land.
"Land charred black, rivers boiled,
Crops and wells alike despoiled,
Mountains leveled, forests felled -
Footprints of the beasts of Keld." (99/143)

Wild Colos                      2R              Common
Creature - Beast                2/2
Haste
You'll never get a Keldon's goat. (100/143)

Ancient Silverback              4GG             Rare
Creature - Ape                  6/5
G: Regenerate Ancient Silverback
The Phyrexian killing machines couldn't have known the
seriousness of their mistake in wounding the ape - they'd
never seen it angry. (101/143)

Compost                         1G              Uncommon
Enchantment
Whenever a black card is put into one of your opponents'
graveyards, draw a card.
A fruit must rot before its seed can sprout. - Yavimaya saying (102/143)

Elvish Lookout                  G               Common
Creature - Elf                  1/1
Elvish Lookout cannot be target of the spells or abilities.
Like a masterful quilter, Yavimaya stitches together patches
of color to warn its denizens of threats. 103/143)

Elvish Piper                    3G              Rare
Creature - Elf                  1/1
G, T: Put a creature card from your hand into play.
From Gaea grew the world, and the world was silent. From Gaea
grew the world's elves, and the world was silent no more.
-Elvish teaching (104/143)

Emperor Crocodile               3G              Rare
Creature - Crocodile            5/5
When you control no other creatures, sacrifice Emperor Crocodile
The king of Yavimaya's waters pays constant attention to his
subjects... and thrives on their adulation. (105/143)

Gamekeeper                      3G              Uncommon
Creature - Elf  2/2
When Gamekeeper is put into a graveyard from play, you may
remove Gamekeeper from the game. If you do, reveal cards from
your library until you reveal a creature card. Put that card
into play and put the other cards revealed this way into your
graveyard. (106/143)

Goliath Beetle                  2G              Common
Creature - Insect               3/1
Trample
The balance of nature dicatates that one day humans will be
stepped on by bugs. (107/143)

Heart Warden                    1G              Common
Creature - Elf                  1/1
T: Add one green mana to your mana pool
2, Sacrifice Heart Warden: Draw a card.
"In Llanowar, we tend the forest's boughs and branches. In
Yavimaya, we are part of them." -Rofellos of Llanowar (108/143)

Hunting Moa                     2G              Uncommon
Creature - Beast                3/2
Echo
Whenever Hunting Moa comes into play or is put into a
graveyard from play, put a +1/+1 counter on target creature. (109/143)

Ivy Seer                        3G              Uncommon
Creature - Wizard               1/1
2G, T: Reveal any number of green cards in your hand. Target
creature gets +X/+X until end of turn, where X is the number
of cards revealed this way. (110/143)

Magnify                         G               Common
Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives of light, but the elves find
it heightens their senses as well. (111/143)

Marker Beetles                  1GG             Common
Creature - Insect               2/3
When Marker Beetles is put into a graveyard from play, target
creature gets +1/+1 until end of turn.
2, Sacrifice Marker Beetles: Draw a card.
In case of emergency, crush bug. (112/143)

Momentum                        2G              Uncommon
Enchant Creature
At the beginning of your upkeep, you may put a growth counter
on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum. (113/143)

Multani's Decree                3G              Common
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment
destroyed this way.
"This is my place of power. Nothing can take root here unless
I allow it." -Multani, maro-sorcerer (114/143)

Pattern of Rebirth              3G              Rare
Enchant Creature
When enchanted creature is put into a graveyard from play,
that creature's controller may search his or her library for
a creature card and put that card into play. If that player
does, he or she then shuffles his or her library. (115/143)

Plated Spider                   4G              Common
Creature - Spider               4/4
Plated Spider may block as though it had flying.
Most spiders wait patiently for their prey to arrive.
Most spiders aren't forty feet tall. (116/143)

Plow Under                      3GG             Rare
Sorcery
Put two target lands on top of their owner's library.
To renew the land, plow the land. To destroy the land, do
nothing. -Druids' saying (117/143)

Rofellos, Llanowar Emissary     GG              Rare
Creature - Elf Legend           2/1
T: Add one green mana to your mana pool for each forest you
control. (118/143)

Rofellos's Gift                 G               Common
Sorcery
Reveal any number of green cards in your hand. Return an
enchantment card from your graveyard to your hand for each
card revealed this way.
"Rise, elf. We are both of Gaea, and this we are equal."
-Multani, to Rofellos (119/143)

Scent of Ivy                    G               Common
Instant
Reveal any number of green cards in your hand. Target creature
get +X/+X until end of turn, where X is the number of cards
revealed this way. (120/143)

Splinter                        2GG             Uncommon
Sorcery
Remove target artifact from the game. Search its controller's
graveyard, hand and library for all copies of that card and
remove them from the game. That player then shuffles his or
her library. (121/143)

Taunting Elf                    G               Common
Creature - Elf                  0/1
All creatures able to block Taunting Elf do so.
Much to Multani's chagrin, Rofellos gleefully tutored
Yavimaya's elves on the rudest and most vulgar words spoken
in Llanowar. (122/143)

Thorn Elemental                 5GG             Rare
Creature - Elemental            7/7
Thorn Elemental may deal its combat damage to defending
player as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like
an insect. (123/143)

Yavimaya Elder                  1GG             Common
Creature - Druid                2/1
When Yavimaya Elder is put into a graveyard from play, you may
 search your library for up to two basic land cards, reveal them,
and put them into your hand. If you do, shuffle your library.
2, Sacrifice Yavimaya Elder: Draw a card. (124/143)

Yavimaya Enchantress            2G              Uncommon
Creature - Druid                2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
From each seed, a world. From each world, a thousand seeds. (125/143)

Braidwood Cup                   3               Uncommon
Artifact
T: You gain 1 life.
"I think it no accident that every civilized people have
discovered the art of distillation." -Rofellos of Llanowar (126/143)

Braidwood Sextant               1               Uncommon
Artifact
2, T, Sacrifice Braidwood Sextant: Search your library for
a basic land card, reveal that card, and put it into your
hand. Then shuffle your library. (127/143)

Brass Secretary                 3               Uncommon
Artifact Creature               2/1
2, Sacrifice Brass Secretary: Draw a card.
The students disliked the secretary for its unfailing memory
- until they discovered it couldn't dodge thrown objects. (128/143)

Caltrops                        3               Uncommon
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
Toward the end, Gatha struggled to keep his experiments in
and his patrons out. (129/143)

Extruder                        4               Uncommon
Artifact Creature               4/3
Echo
Sacrifice an artifact: Put a +1/+1 counter on target creature.
As the invasion drew closer, Urza's means began to resemble
Phyrexian's end. (130/143)

Fodder Cannon                   4               Uncommon
Artifact
4, T, Sacrifice a creature: Fodder Cannon deals 4 damage
to target creature.
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin. (131/143)

Junk Diver                      3               Rare
Artifact Creature               1/1
Flying. When Junk Diver is put into a graveyard from play,
return another target artifact card from your graveyard to
your hand.
Garbage in, treasures out. (132/143)

Mantis Engine                   5               Uncommon
Artifact Creature               3/3
2: Mantis Engine gains flying until end of turn.
2: Mantis Engine gains first strike until end of turn.
Tawnos left a legacy of animal designs in many of Urza's creations. (133/143)

Masticore                       4               Rare
Artifact Creature               4/4
At the beginning of your upkeep, you may choose and discard
 a card from your hand. If you don't, sacrifice Masticore.
2: Masticore deals 1 damage to target creature.
2: Regenerate Masticore (134/143)

Metalworker                     3               Rare
Artifact Creature               1/2
T: Reveal any number of artifact cards in your hand. Add two
colorless mana to your mana pool for each card revealed this way.
"At this rate I fully expect to be replaced by a clockwork
golem by year's end." -Barrin (135/143)

Powder Keg                      2               Rare
Artifact
At the beginning of your upkeep, you may put a fuse counter
on Powder Keg.
 T, Sacrifice Powder Keg: Destroy each artifact and creature
with converted mana cost equal to the number of fuse counters
on Powder Keg. (136/143)

Scrying Glass                   2               Rare
Artifact
3, T: Choose a number greater than 0 and a color. Target opponent
reveals his or her hand. If that opponent reveals exactly the
chosen number of cards of the chosen color, you draw a card. (137/143)

Storage Matrix                  3               Rare
Artifact
As long as Storage Matrix is untapped, instead of each player
untapping the permaments he or she controls during his or her
untap step, that player chooses artifacts, creatures, or lands
and untaps all permanents of the chosen type he or she controls. (138/143)

Thran Dynamo                    4               Uncommon
Artifact
T: Add three colorless mana to your mana pool.
Urza's metathran children were conceived, birthed and nurtured
by an integrated system of machines. (139/143)

Thran Foundry                   1               Uncommon
Artifact
1,T, Remove Thran Foundry from the game: Target player shuffles
his or her graveyard into his or her library.
"What we do not use up, we use again." - Urza (140/143)

Thran Golem                     5               Rare
Artifact Creature - Golem       3/3
As long as Thran Golem is enchanted, it gets +2/+2 and gains
flying, first strike, and trample.
Karn felt more secure about his value to Urza when he realized
he didn't need regular trimming. (141/143)

Urza's Incubator                3               Rare
Artifact
When Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost 2 less to play.
"Stop thinking like an artificer, Urza, and start thinking
like a father!"
-Rayne, Academy Chancellor (142/143)

Yavimaya Hollow                                 Rare
Legendary Land
T: Add one colorless mana to your mana pool.
G, T: Regenerate target creature.
For all its traps and defenses, Yavimaya has its havens, too. (143/143)

Home, Destiny, MAKE ORDER