|
| Name |
Rarity |
Card Type |
P/T |
Rules Text |
Flavor Text |
Number |
| Mystic Familiar |
C |
Creature - Bird |
1/2 |
Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black.
(You
have threshold as long as seven or more cards are in your graveyard.) |
They soar, and the mystics follow. |
11 |
| Militant Monk |
C |
Creature - Cleric |
2/1 |
Attacking doesn't cause Militant Monk to tap.
: Prevent
the next 1 damage that would be dealt to target creature or player this
turn. |
|
9 |
| Aven Trooper |
C |
Creature - Bird Soldier |
1/1 |
Flying

, Discard a card from your hand: Aven Trooper gets +1/+2 until end of turn. |
The very skies seethe with the aven's hatred for the Cabal. |
2 |
| Teroh's Faithful |
C |
Creature - Cleric |
1/4 |
When Teroh's Faithful comes into play, you gain 4 life. |
The light of reason follows them even into battle. |
18 |
| Frantic Purification |
C |
Instant |
|
Destroy target enchantment.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
By definition, madness ends in one of two ways: clarity . . . or
death. |
6 |
| Floating Shield |
C |
Enchant Creature |
|
As Floating Shield comes into play, choose a color. Enchanted creature
has protection from the chosen color. This effect doesn't remove Floating
Shield.
Sacrifice Floating Shield: Target creature gains protection from the
chosen color until end of turn. |
|
5 |
| Spirit Flare |
C |
Instant |
|
Tap target untapped creature you control. If you do, it deals damage
equal to its power to target attacking or blocking creature an opponent
controls.
Flashback-
, Pay 3 life. (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.) |
|
15 |
| Pay No Heed |
C |
Instant |
|
Prevent all damage a source of your choice would deal this turn. |
"Inhale life. Exhale pain."
-Mystic elder |
12 |
| Stern Judge |
U |
Creature - Cleric |
2/2 |
: Each player
loses 1 life for each swamp he or she controls. |
"How to punish the guilty is up to the Ancestor. Deciding who merits
such punishment is up to me." |
16 |
| Teroh's Vanguard |
U |
Creature - Nomad |
2/3 |
You may play Teroh's Vanguard any time you could play an instant.
Threshold - When Teroh's Vanguard comes into play, creatures you control
gain protection from black until end of turn. (You have threshold if
seven or more cards are in your graveyard.) |
|
19 |
| Equal Treatment |
U |
Instant |
|
If any source would deal 1 or more damage to a creature or player this
turn, it deals 2 damage to that creature or player instead.
Draw a card. |
|
4 |
| Hypochondria |
U |
Enchantment |
|
, Discard a card from your hand: Prevent the next 3 damage that would be
dealt to target creature or player this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt
to target creature or player this turn. |
|
7 |
| Cleansing Meditation |
U |
Sorcery |
|
Destroy all enchantments.
Threshold - Instead destroy all enchantments, then return to play all
cards in your graveyard destroyed this way. (You have threshold if seven
or more cards are in your graveyard.) |
|
3 |
| Strength of Isolation |
U |
Enchant Creature |
|
Enchanted creature gets +1/+2 and has protection from black.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
Don't mistake isolation for safety. |
17 |
| Major Teroh |
R |
Creature - Bird Soldier Legend |
2/3 |
Flying
 
, Sacrifice Major Teroh: Remove all black creatures from the game. |
"I am the holy wind that shall avenge the Cabal's victims." |
8 |
| Possessed Nomad |
R |
Creature - Nomad Horror |
3/3 |
Attacking doesn't cause Possessed Nomad to tap.
Threshold - Possessed Nomad gets +1/+1, is black, and has "
, : Destroy
target white creature." (You have threshold as long as seven or more
cards are in your graveyard.) |
|
13 |
| Angel of Retribution |
R |
Creature - Angel |
5/5 |
Flying, first strike |
Bitter vengeance never glowed so bright nor sang so sweet. |
1 |
| Morningtide |
R |
Sorcery |
|
Remove all cards in all graveyards from the game. |
"The spirits of the righteous shall rise into the sky. Even dirtwalkers
will fly like aven."
-Major Teroh |
10 |
| Reborn Hero |
R |
Creature - Soldier |
2/2 |
Attacking doesn't cause Reborn Hero to tap.
Threshold - When Reborn Hero is put into a graveyard from play, you
may pay 
. If you do, return Reborn Hero to play under your control. (You have
threshold if seven or more cards are in your graveyard.) |
|
14 |
| Vengeful Dreams |
R |
Instant |
|
As an additional cost to play Vengeful Dreams, discard X cards from
your hand.
Remove X target attacking creatures from the game. |
Teroh dreams of his enemies' doom. |
21 |
| Transcendence |
R |
Enchantment |
|
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage
dealt to you causes you to lose life.) |
|
20 |
| Cephalid Aristocrat |
C |
Creature - Cephalid |
3/3 |
Whenever Cephalid Aristocrat becomes the target of a spell or ability,
put the top two cards of your library into your graveyard. |
It's easy to tell the difference between the devious cephalids and
the trustworthy ones. The trustworthy ones are dead. |
27 |
| Aquamoeba |
C |
Creature - Beast |
1/3 |
Discard a card from your hand: Switch Aquamoeba's power and toughness
until end of turn. |
Some tides need no moon. |
24 |
| Hydromorph Guardian |
C |
Creature - Guardian |
2/2 |
, Sacrifice Hydromorph Guardian: Counter target spell that targets one
or more creatures you control. |
In front of every strong leader is a pool of loyal bodyguards. |
39 |
| Skywing Aven |
C |
Creature - Bird Soldier |
2/1 |
Flying
Discard a card from your hand: Return Skywing Aven to its owner's hand. |
"I am as the wind that bears me: harsh yet gentle, fleeting yet
ever-present. Together we fly beyond imagination." |
47 |
| Cephalid Snitch |
C |
Creature - Cephalid Wizard |
1/1 |
Sacrifice Cephalid Snitch: Target creature loses protection from black
until end of turn. |
The cautious are wary of their enemies. The wise are also wary of
their friends. |
30 |
| Churning Eddy |
C |
Sorcery |
|
Return target creature and target land to their owners' hands. |
"Magic is like the tide-both ebb, both flow, and both serve my whims."
-Empress Llawan |
32 |
| Coral Net |
C |
Enchant Creature |
|
Coral Net can enchant only a green or white creature.
Enchanted creature has "At the beginning of your upkeep, sacrifice
this creature unless you discard a card from your hand." |
|
35 |
| Obsessive Search |
C |
Instant |
|
Draw a card.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
The question strained his sanity. The answer snapped it in half. |
43 |
| Ghostly Wings |
C |
Enchant Creature |
|
Enchanted creature gets +1/+1 and has flying.
Discard a card from your hand: Return enchanted creature to its owner's
hand. |
|
38 |
| Liquify |
C |
Instant |
|
Counter target spell with converted mana cost 3 or less. If it's countered
this way, remove it from the game instead of putting it into its owner's
graveyard. |
|
41 |
| Deep Analysis |
C |
Sorcery |
|
Target player draws two cards.
Flashback-
, Pay 3 life. (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.) |
"The specimen seems to be broken." |
36 |
| Cephalid Illusionist |
U |
Creature - Cephalid Wizard |
1/1 |
Whenever Cephalid Illusionist becomes the target of a spell or ability,
put the top three cards of your library into your graveyard.

, : This
turn prevent all combat damage that would be dealt to and dealt by target
creature you control. |
|
28 |
| Cephalid Sage |
U |
Creature - Cephalid |
2/3 |
Threshold - When Cephalid Sage comes into play, draw three cards, then
discard two cards from your hand. (You have threshold if seven or more
cards are in your graveyard.) |
|
29 |
| Balshan Collaborator |
U |
Creature - Bird Soldier |
2/2 |
Flying
: Balshan Collaborator gets +1/+1 until end of turn. |
"Power, gold, crackers-every bird has its price."
-Chainer, dementia master |
25 |
| Hydromorph Gull |
U |
Creature - Bird Guardian |
3/3 |
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets one or more
creatures you control. |
"The only kind of water that should fly through the air is rain."
-Kamahl, pit fighter |
40 |
| Breakthrough |
U |
Sorcery |
|
Draw four cards, then choose X cards in your hand and discard the rest
from it. |
The ideas came flooding in so fast that they couldn't all be contained. |
26 |
| Circular Logic |
U |
Instant |
|
Counter target spell unless its controller pays
for each card in your graveyard.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
|
33 |
| Compulsion |
U |
Enchantment |
|

, Discard a card from your hand: Draw a card.

, Sacrifice Compulsion: Draw a card. |
|
34 |
| Stupefying Touch |
U |
Enchant Creature |
|
When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played. |
Just because your eyes are open doesn't mean you're awake. |
48 |
| Llawan, Cephalid Empress |
R |
Creature - Cephalid Legend |
2/3 |
When Llawan, Cephalid Empress comes into play, return all blue creatures
your opponents control to their owners' hands.
Your opponents can't play blue creature spells. |
|
42 |
| Ambassador Laquatus |
R |
Creature - Merfolk Legend |
1/3 |
: Target player puts the top three cards of his or her library into his
or her graveyard. |
"He smiles with poisoned lips."
-Empress Llawan |
23 |
| Possessed Aven |
R |
Creature - Bird Soldier Horror |
3/3 |
Flying
Threshold - Possessed Aven gets +1/+1, is black, and has "
, : Destroy
target blue creature." (You have threshold as long as seven or more
cards are in your graveyard.) |
|
45 |
| Alter Reality |
R |
Instant |
|
Change the text of target permanent or spell by replacing all instances
of one color word with another. (This effect doesn't end at end of turn.)
Flashback  (You
may play this card from your graveyard for its flashback cost. Then remove
it from the game.) |
|
22 |
| Cephalid Vandal |
R |
Creature - Cephalid |
1/1 |
At the beginning of your upkeep, put a shred counter on Cephalid Vandal.
Then put the top card of your library into your graveyard for each shred
counter on Cephalid Vandal. |
|
31 |
| Retraced Image |
R |
Sorcery |
|
Reveal a card in your hand, then put that card into play if it has
the same name as a permanent in play. |
An army from a soldier, a flock from a bird, a school from a fish
. . . a profit from an atrocity. |
46 |
| Plagiarize |
R |
Instant |
|
Until end of turn, if target player would draw a card, instead that
player skips that draw and you draw a card. |
"Are you thinking what I'm thinking?" |
44 |
| Turbulent Dreams |
R |
Sorcery |
|
As an additional cost to play Turbulent Dreams, discard X cards from
your hand.
Return X target nonland permanents to their owners' hands. |
Laquatus dreams of seizing control. |
49 |
| False Memories |
R |
Instant |
|
Put the top seven cards of your library into your graveyard. At end
of turn, remove seven cards in your graveyard from the game. |
"My enemies will forget everything but their anguish."
-Ambassador Laquatus |
37 |
| Putrid Imp |
C |
Creature - Zombie Imp |
1/1 |
Discard a card from your hand: Putrid Imp gains flying until end of
turn.
Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold
as long as seven or more cards are in your graveyard.) |
|
77 |
| Cabal Surgeon |
C |
Creature - Minion |
2/1 |
 
, , Remove
two cards in your graveyard from the game: Return target creature card
from your graveyard to your hand. |
"Clerics give up when their patients die. Can I help it if I'm more
compassionate?" |
52 |
| Mesmeric Fiend |
C |
Creature - Nightmare Horror |
1/1 |
When Mesmeric Fiend comes into play, target opponent reveals his or
her hand and you choose a nonland card from it. Remove that card from the
game.
When Mesmeric Fiend leaves play, return the removed card to its owner's
hand. |
|
69 |
| Gravegouger |
C |
Creature - Nightmare Horror |
2/2 |
When Gravegouger comes into play, remove up to two target cards in
a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's
graveyard. |
|
62 |
| Cabal Torturer |
C |
Creature - Minion |
1/1 |
, : Target
creature gets -1/-1 until end of turn.
Threshold -  
, : Target
creature gets -2/-2 until end of turn. (Play this ability only if seven
or more cards are in your graveyard.) |
|
53 |
| Organ Grinder |
C |
Creature - Zombie |
3/1 |
, Remove
three cards in your graveyard from the game: Target player loses 3 life. |
It knows what makes you tick. It knows how to make the ticking stop. |
75 |
| Carrion Rats |
C |
Creature - Rat |
2/1 |
Whenever Carrion Rats attacks or blocks, any player may remove a card
in his or her graveyard from the game. If a player does, Carrion Rats deals
no combat damage this turn. |
"Just what I need-more competition."
-Cabal grave robber |
54 |
| Faceless Butcher |
C |
Creature - Nightmare Horror |
2/3 |
When Faceless Butcher comes into play, remove target creature other
than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play
under its owner's control. |
|
60 |
| Soul Scourge |
C |
Creature - Nightmare Horror |
3/2 |
Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life. |
|
85 |
| Psychotic Haze |
C |
Instant |
|
Psychotic Haze deals 1 damage to each creature and each player.
Madness  (You
may play this card for its madness cost at the time you discard it from
your hand.) |
|
76 |
| Waste Away |
C |
Instant |
|
As an additional cost to play Waste Away, discard a card from your
hand.
Target creature gets -5/-5 until end of turn. |
Chainer's insanity touched nearly every living thing-including viruses. |
88 |
| Unhinge |
C |
Sorcery |
|
Target player discards a card from his or her hand.
Draw a card. |
"Don't let your mind wander-it might not come back."
-Braids, dementia summoner |
87 |
| Restless Dreams |
C |
Sorcery |
|
As an additional cost to play Restless Dreams, discard X cards from
your hand.
Return X target creature cards from your graveyard to your hand. |
Braids dreams of dark rebirth. |
79 |
| Rancid Earth |
C |
Sorcery |
|
Destroy target land.
Threshold - Instead destroy that land and Rancid Earth deals 1 damage
to each creature and each player. (You have threshold if seven or more
cards are in your graveyard.) |
|
78 |
| Cabal Ritual |
C |
Instant |
|
Add  
to your mana pool.
Threshold - Instead add    
to your mana pool. (You have threshold if seven or more cards are in
your graveyard.) |
"Each syllable chills your veins. Each word rattles your mind."
-Cabal Patriarch |
51 |
| Shade's Form |
C |
Enchant Creature |
|
Enchanted creature has "
: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that creature
to play under your control. |
|
81 |
| Crippling Fatigue |
C |
Sorcery |
|
Target creature gets -2/-2 until end of turn.
Flashback-
, Pay 3 life. (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.) |
|
58 |
| Boneshard Slasher |
U |
Creature - Horror |
1/1 |
Flying
Threshold - Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher
becomes the target of a spell or ability, sacrifice it." (You have threshold
as long as seven or more cards are in your graveyard.) |
|
50 |
| Gloomdrifter |
U |
Creature - Minion |
2/2 |
Flying
Threshold - When Gloomdrifter comes into play, nonblack creatures get
-2/-2 until end of turn. (You have threshold if seven or more cards
are in your graveyard.) |
|
61 |
| Grotesque Hybrid |
U |
Creature - Zombie |
3/3 |
Whenever Grotesque Hybrid deals combat damage to a creature, destroy
that creature. It can't be regenerated.
Discard a card from your hand: Grotesque Hybrid gains flying and protection
from green and from white until end of turn. |
|
63 |
| Slithery Stalker |
U |
Creature - Nightmare Horror |
1/1 |
Swampwalk
When Slithery Stalker comes into play, remove target green or white
creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play
under its owner's control. |
|
84 |
| Carrion Wurm |
U |
Creature - Zombie Wurm |
6/5 |
Whenever Carrion Wurm attacks or blocks, any player may remove three
cards in his or her graveyard from the game. If a player does, Carrion
Wurm deals no combat damage this turn. |
Since it eats only carrion, sometimes it needs to make some from
scratch. |
55 |
| Chainer's Edict |
U |
Sorcery |
|
Target player sacrifices a creature.
Flashback   (You
may play this card from your graveyard for its flashback cost. Then remove
it from the game.) |
The pits have their own form of mercy. |
57 |
| Sickening Dreams |
U |
Sorcery |
|
As an additional cost to play Sickening Dreams, discard X cards from
your hand. Sickening Dreams deals X damage to each creature and each player. |
The Patriarch dreams of vile plague. |
83 |
| Mind Sludge |
U |
Sorcery |
|
Target player discards a card from his or her hand for each swamp you
control. |
When you get into the swamp, the swamp gets into you. |
70 |
| Zombie Trailblazer |
U |
Creature - Zombie |
2/2 |
Tap an untapped Zombie you control: Target land becomes a swamp until
end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk
until end of turn. |
Some zombies are natural-reborn leaders. |
89 |
| Mortiphobia |
U |
Enchantment |
|

, Discard a card from your hand: Remove target card in a graveyard from
the game.

, Sacrifice Mortiphobia: Remove target card in a graveyard from the game. |
|
72 |
| Strength of Lunacy |
U |
Enchant Creature |
|
Enchanted creature gets +2/+1 and has protection from white.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
Don't confuse lunacy with courage. |
86 |
| Laquatus's Champion |
R |
Creature - Nightmare Horror |
6/3 |
When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
: Regenerate Laquatus's Champion. |
Chainer's dark gift to a darker soul. |
67 |
| Chainer, Dementia Master |
R |
Creature - Minion Legend |
3/3 |
All Nightmares get +1/+1.
 
, Pay 3 life: Put target creature card from a graveyard into play under
your control. That creature is black and is a Nightmare in addition to
its creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from
the game. |
|
56 |
| Sengir Vampire |
R |
Creature - Vampire |
4/4 |
Flying
Whenever a creature dealt damage by Sengir Vampire this turn is put
into a graveyard, put a +1/+1 counter on Sengir Vampire. |
Empires rise and fall, but evil is eternal. |
80 |
| Hypnox |
R |
Creature - Nightmare Horror |
8/8 |
Flying
When Hypnox comes into play, if you played it from your hand, remove
all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's
hand. |
|
64 |
| Ichorid |
R |
Creature - Horror |
3/1 |
Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you
may remove a black creature card in your graveyard other than Ichorid from
the game. If you do, return Ichorid to play. |
|
65 |
| Nantuko Shade |
R |
Creature - Insect Shade |
2/1 |
: Nantuko Shade gets +1/+1 until end of turn. |
"If the Nantuko only knew what awaits them beyond death, they would
abandon all they hold dear."
-Cabal Patriarch |
74 |
| Shambling Swarm |
R |
Creature - Horror |
3/3 |
When Shambling Swarm is put into a graveyard from play, distribute
three -1/-1 counters among one, two, or three target creatures. Remove
those counters at end of turn. |
Chainer's madness personified, it exists only to slaughter the innocent. |
82 |
| Insidious Dreams |
R |
Instant |
|
As an additional cost to play Insidious Dreams, discard X cards from
your hand. Search your library for X cards. Then shuffle your library and
put those cards on top of it in any order. |
Chainer dreams of ultimate knowledge. |
66 |
| Dawn of the Dead |
R |
Enchantment |
|
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card
from your graveyard to play. That creature gains haste until end of turn.
Remove it from the game at end of turn. |
|
59 |
| Last Laugh |
R |
Enchantment |
|
Whenever a permanent other than Last Laugh is put into a graveyard
from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh. |
|
68 |
| Mortal Combat |
R |
Enchantment |
|
At the beginning of your upkeep, if twenty or more creature cards are
in your graveyard, you win the game. |
The crowd roared, the fighters bled, and the dead piled high in
the pits. Only the Cabal could win. |
71 |
| Mutilate |
R |
Sorcery |
|
All creatures get -1/-1 until end of turn for each swamp you control. |
"They appreciate my handiwork. I hear their joy in every scream."
-Chainer, dementia master |
73 |
| Enslaved Dwarf |
C |
Creature - Dwarf |
1/1 |
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains
first strike until end of turn. |
Captive dwarves always regain their freedom, either through escape
or through a desperate, fiery death. |
96 |
| Barbarian Outcast |
C |
Creature - Barbarian Beast |
2/2 |
When you control no swamps, sacrifice Barbarian Outcast. |
"We offer power to anyone willing to take it. Sadly, few are unburdened
enough by their prejudices to accept."
-Cabal surgeon |
92 |
| Pardic Lancer |
C |
Creature - Barbarian |
3/2 |
Discard a card at random from your hand: Pardic Lancer gets +1/+0 and
gains first strike until end of turn. |
He gets to the point right away. |
107 |
| Petravark |
C |
Creature - Nightmare Beast |
2/2 |
When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its
owner's control. |
|
109 |
| Longhorn Firebeast |
C |
Creature - Beast |
3/2 |
When Longhorn Firebeast comes into play, any opponent may have it deal
5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. |
Its blast can fuse armor to bone, leaving skeletons that glint brightly
in the sun. |
103 |
| Accelerate |
C |
Instant |
|
Target creature gains haste until end of turn.
Draw a card. |
"I've seen lightning move slower."
-Nomad sentry |
90 |
| Fiery Temper |
C |
Instant |
|
Fiery Temper deals 3 damage to target creature or player.
Madness (You
may play this card for its madness cost at the time you discard it from
your hand.) |
|
97 |
| Kamahl's Sledge |
C |
Sorcery |
|
Kamahl's Sledge deals 4 damage to target creature.
Threshold - Instead Kamahl's Sledge deals 4 damage to that creature
and 4 damage to that creature's controller. (You have threshold if seven
or more cards are in your graveyard.) |
|
102 |
| Crackling Club |
C |
Enchant Creature |
|
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. |
It adds injury to injury. |
93 |
| Flash of Defiance |
C |
Sorcery |
|
Players can't block with green and/or white creatures this turn.
Flashback-
, Pay 3 life. (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.) |
|
99 |
| Sonic Seizure |
C |
Instant |
|
As an additional cost to play Sonic Seizure, discard a card at random
from your hand.
Sonic Seizure deals 3 damage to target creature or player. |
|
115 |
| Pitchstone Wall |
U |
Creature - Wall |
2/5 |
Walls can't attack. Whenever you discard a card from your hand,
you may sacrifice Pitchstone Wall. If you do, return the discarded card
from your graveyard to your hand. |
Its material may not be precious, but the minds it protects are. |
110 |
| Temporary Insanity |
U |
Instant |
|
Untap target creature with power less than the number of cards in your
graveyard and gain control of it until end of turn. That creature gains
haste until end of turn. |
|
116 |
| Pardic Arsonist |
U |
Creature - Barbarian |
3/3 |
Threshold - When Pardic Arsonist comes into play, it deals 3 damage
to target creature or player. (You have threshold if seven or more cards
are in your graveyard.) |
Otaria's epidemic of insanity didn't affect certain barbarians-but
no one noticed. |
105 |
| Crazed Firecat |
U |
Creature - Cat |
4/4 |
When Crazed Firecat comes into play, flip a coin until you lose a flip,
. , Put, a +1/+1 counter on Crazed Firecat for each flip you win. |
"The longer it's caged, the madder it get, s."
-Firecat handler |
94 |
| Pardic Coll, aborator |
U |
Creature - Barbarian |
2/2 |
First strike
: Pardic Collaborator gets +1/+1 until end of turn. |
"We've been taught that strength is everything. So how can an alliance
with the strongest be a betrayal?" |
106 |
| Pyromania |
U |
Enchantment |
|

, Discard a card at random from your hand: Pyromania deals 1 damage to
target creature or player.

, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. |
|
112 |
| Flaming Gambit |
U |
Instant |
|
Flaming Gambit deals X damage to target player. That player may choose
a creature he or she controls and have Flaming Gambit deal that damage
to it instead.
Flashback   (You
may play this card from your graveyard for its flashback cost. Then remove
it from the game.) |
|
98 |
| Violent Eruption |
U |
Instant |
|
Violent Eruption deals 4 damage divided as you choose among any number
of target creatures and/or players.
Madness   (You
may play this card for its madness cost at the time you discard it from
your hand.) |
|
117 |
| Balthor the Stout |
R |
Creature - Dwarf Legend |
2/2 |
All Barbarians get +1/+1.
: Target Barbarian gets +1/+0 until end of turn. |
"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter |
91 |
| Possessed Barbarian |
R |
Creature - Barbarian Horror |
3/3 |
First strike
Threshold - Possessed Barbarian gets +1/+1, is black, and has "
, : Destroy
target red creature." (You have threshold as long as seven or more cards
are in your graveyard.) |
|
111 |
| Petradon |
R |
Creature - Nightmare Beast |
5/6 |
When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their
owners' control.
: Petradon gets +1/+0 until end of turn. |
|
108 |
| Hell-Bent Raider |
R |
Creature - Barbarian |
2/2 |
First strike, haste
Discard a card at random from your hand: Hell-Bent Raider gains protection
from white until end of turn. |
He doesn't slow until his spear is weighted with corpses. |
101 |
| Skullscorch |
R |
Sorcery |
|
Target player discards two cards at random from his or her hand unless
that player has Skullscorch deal 4 damage to him or her. |
"A good whack on the head usually has the same effect."
-Kamahl, pit fighter |
114 |
| Radiate |
R |
Instant |
|
Choose target instant or sorcery spell that targets only a single permanent
or player. For each other permanent or player that spell could target,
put a copy of the spell onto the stack. Each copy targets a different one
of those permanents and players. |
|
113 |
| Overmaster |
R |
Sorcery |
|
The next instant or sorcery spell you play this turn can't be countered
by spells or abilities.
Draw a card. |
"Trickery can't defeat raw power." -Matoc, lavamancer |
104 |
| Devastating Dreams |
R |
Sorcery |
|
As an additional cost to play Devastating Dreams, discard X cards at
random from your hand.
Each player sacrifices X lands. Devastating Dreams deals X damage to
each creature. |
Kamahl dreams of storms of fire. |
95 |
| Grim Lavamancer |
R |
Creature - Wizard |
1/1 |
, , Remove
two cards in your graveyard from the game: Grim Lavamancer deals 2 damage
to target creature or player. |
"Fools dig for water, corpses, or gold. The earth's real treasure
is far deeper." |
100 |
| Krosan Restorer |
C |
Creature - Druid |
1/2 |
: Untap target
land.
Threshold -
: Untap up to three target lands. (Play this ability only if seven or
more cards are in your graveyard.) |
|
130 |
| Nantuko Calmer |
C |
Creature - Insect Druid |
2/3 |
,
, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1. (You have threshold as long
as seven or more cards are in your graveyard.) |
|
132 |
| Krosan Constrictor |
C |
Creature - Snake |
2/2 |
Swampwalk
: Target
black creature gets -2/-0 until end of turn. |
"It's a slithering, coldblooded menace. I've gotta respect that."
-Braids, dementia summoner |
129 |
| Centaur Veteran |
C |
Creature - Centaur |
3/3 |
Trample
, Discard a card from your hand: Regenerate Centaur Veteran. |
He wears his scars like badges of honor, warning his foes that he's
not easily defeated. |
123 |
| Basking Rootwalla |
C |
Creature - Lizard |
1/1 |

: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only
once each turn.
Madness o0 (You may play this card for its madness cost at the time
you discard it from your hand.) |
|
121 |
| Acorn Harvest |
C |
Sorcery |
|
Put two 1/1 green Squirrel creature tokens into play.
Flashback-
, Pay 3 life. (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.) |
|
118 |
| Invigorating Falls |
C |
Sorcery |
|
You gain life equal to the number of creature cards in all graveyards. |
Krosan druids do not fear death, for they know that nature will
only prosper from their passing. |
128 |
| Far Wanderings |
C |
Sorcery |
|
Search your library for a basic land card and put that card into play
tapped. Then shuffle your library.
Threshold - Instead search your library for three basic land cards
and put them into play tapped. Then shuffle your library. (You have
threshold if seven or more cards are in your graveyard.) |
|
125 |
| Centaur Chieftain |
U |
Creature - Centaur |
3/3 |
Haste
Threshold - When Centaur Chieftain comes into play, creatures you control
get +1/+1 and gain trample until end of turn. (You have threshold if
seven or more cards are in your graveyard.) |
|
122 |
| Seton's Scout |
U |
Creature - Centaur Druid |
2/1 |
Seton's Scout may block as though it had flying.
Threshold - Seton's Scout gets +2/+2. (You have threshold as long
as seven or more cards are in your graveyard.) |
|
138 |
| Anurid Scavenger |
U |
Creature - Beast |
3/3 |
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless
you put a card from your graveyard on the bottom of your library. |
Krosa's topmost bottom feeder. |
119 |
| Arrogant Wurm |
U |
Creature - Wurm |
4/4 |
Trample
Madness  (You
may play this card for its madness cost at the time you discard it from
your hand.) |
It's hard to be humble when the whole world is bite size. |
120 |
| Dwell on the Past |
U |
Sorcery |
|
Target player shuffles up to four target cards from his or her graveyard
into his or her library. |
None can find what hasn't been lost.
-Nantuko teaching |
124 |
| Narcissism |
U |
Enchantment |
|
, Discard a card from your hand: Target creature gets +2/+2 until end of
turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. |
|
134 |
| Nantuko Blightcutter |
R |
Creature - Insect Druid |
2/2 |
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent
your opponents control. (You have threshold as long as seven or more
cards are in your graveyard.) |
|
131 |
| Possessed Centaur |
R |
Creature - Centaur Horror |
3/3 |
Trample
Threshold - Possessed Centaur gets +1/+1, is black, and has "
, : Destroy
target green creature." (You have threshold as long as seven or more
cards are in your graveyard.) |
|
137 |
| Gurzigost |
R |
Creature - Beast |
6/8 |
At the beginning of your upkeep, sacrifice Gurzigost unless you put
two cards from your graveyard on the bottom of your library.

, Discard a card from your hand: You may have Gurzigost deal its combat
damage to defending player this turn as though it weren't blocked. |
|
126 |
| Nantuko Cultivator |
R |
Creature - Insect Druid |
2/2 |
When Nantuko Cultivator comes into play, you may discard any number
of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator
and draw that many cards. |
|
133 |
| Parallel Evolution |
R |
Sorcery |
|
For each creature token in play, its controller puts a creature token
into play that's a copy of that creature.
Flashback    (You
may play this card from your graveyard for its flashback cost. Then remove
it from the game.) |
|
136 |
| Insist |
R |
Sorcery |
|
The next creature spell you play this turn can't be countered by spells
or abilities.
Draw a card. |
"Finesse is no match for brute force."
-Seton, centaur druid |
127 |
| Nostalgic Dreams |
R |
Sorcery |
|
As an additional cost to play Nostalgic Dreams, discard X cards from
your hand.
Return X target cards from your graveyard to your hand. Remove Nostalgic
Dreams from the game. |
Seton dreams of life renewed. |
135 |
| Tainted Field |
U |
Land |
|
: Add one
colorless mana to your mana pool.
: Add
or
to your mana pool. Play this ability only if you control a swamp. |
|
140 |
| Tainted Isle |
U |
Land |
|
: Add one
colorless mana to your mana pool.
: Add
or
to your mana pool. Play this ability only if you control a swamp. |
|
141 |
| Tainted Peak |
U |
Land |
|
: Add one
colorless mana to your mana pool.
: Add
or
to your mana pool. Play this ability only if you control a swamp. |
|
142 |
| Tainted Wood |
U |
Land |
|
: Add one
colorless mana to your mana pool.
: Add
or
to your mana pool. Play this ability only if you control a swamp. |
|
143 |
| Cabal Coffers |
U |
Land |
|
, : Add
to your mana pool for each swamp you control. |
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and
its darkness radiated across Otaria. |
139 |
| 143 results. |